A real threat to any enemy infantry and adjacent trees, the Flamethrower is a formidable close range unit, quickly clearing a whole wave of enemies with a couple jets of flame. Their downside is their fuel tank's vulnerability to direct shots, their exposure to burning victims and to excess enemy fire due to being generally positioned on the front line.

When a target is within the flamethrower's short range, he shoots a steady stream of fire that damages and has a chance of instantly killing an enemy by lighting him on fire. Units slowly killed by consecutive jets will often remain standing still, but cannot be interacted with and will fade away eventually. It's worth noting that flamers will not directly harm friendly units.

They can be equipped with grenades to improve their killing radius, but are not effective against vehicles, or at long ranges. Since flamethrowers are more of an offensive-oriented weapon, the practicality of using them in defense is limited. An experienced flamer can fire at an enemy for longer, and can also set multiple targets on fire. Rifle skill also affects flamers by increasing the chance of them lighting enemy on fire.


  • A flamethrower's victims will run around the battlefield on fire, having a good chance of catching other units on fire (enemy or ally), which can result in the fire spreading like well, wildfire.
  • Flamers are very dangerous in dense forests.
  • Bunkers and Pillboxes cause victims to be burned more easily. A well-aimed flame can cause a populated bunker to become the large-scale equivalent of a deep frying pan.
  • Flamethrowers in real life don't blow up when their tanks are shot.
  • Flamethrowers are at the highest risk of having fire spread to them, because they must be at close range to set units on fire.